<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>React on The Lonesome Crowded Web</title>
    <link>https://www.lonesomecrowdedweb.com/tags/react/</link>
    <description>Recent content in React on The Lonesome Crowded Web</description>
    <image>
      <title>The Lonesome Crowded Web</title>
      <url>https://www.lonesomecrowdedweb.com/papermod-cover.png</url>
      <link>https://www.lonesomecrowdedweb.com/papermod-cover.png</link>
    </image>
    <generator>Hugo -- 0.149.0</generator>
    <language>en</language>
    <lastBuildDate>Fri, 03 Jan 2020 10:50:00 +1000</lastBuildDate>
    <atom:link href="https://www.lonesomecrowdedweb.com/tags/react/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Yatzy with boardgame.io</title>
      <link>https://www.lonesomecrowdedweb.com/blog/yatzy-boardgameio/</link>
      <pubDate>Fri, 03 Jan 2020 10:50:00 +1000</pubDate>
      <guid>https://www.lonesomecrowdedweb.com/blog/yatzy-boardgameio/</guid>
      <description>&lt;p&gt;Two years ago I wrote about &lt;a href=&#34;https://www.lonesomecrowdedweb.com/blog/four-in-a-row-boardgameio/&#34;&gt;creating a simple Four In A Row game with boardgame.io&lt;/a&gt;. It continues to get some traffic, despite being somewhat outdated due to continued improvements to the &lt;a href=&#34;https://boardgame.io/&#34;&gt;boardgame.io&lt;/a&gt; framework. As such, I thought it would be a good time to revisit the framework again with a new game, &lt;a href=&#34;https://en.wikipedia.org/wiki/Yatzy&#34;&gt;Yatzy&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;At a minimum I will make the following improvements over my previous game:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Build a more complicated rules engine with multiple moves and dynamic scoring&lt;/li&gt;
&lt;li&gt;Use the latest boardgame.io framework available (&lt;code&gt;0.35.1&lt;/code&gt;, at the time of writing)&lt;/li&gt;
&lt;li&gt;Support a variable number of players (1-4)&lt;/li&gt;
&lt;li&gt;Introduce an element of randomness (rolling dice)&lt;/li&gt;
&lt;li&gt;Cleaner UI with &lt;a href=&#34;https://getbootstrap.com/docs/4.0/getting-started/introduction/&#34;&gt;Bootstrap 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Use &lt;a href=&#34;https://www.typescriptlang.org/&#34;&gt;TypeScript&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Over time I may add additional features or leverage more framework features, if there is any interest.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Four In A Row with boardgame.io</title>
      <link>https://www.lonesomecrowdedweb.com/blog/four-in-a-row-boardgameio/</link>
      <pubDate>Wed, 03 Jan 2018 00:00:00 +0000</pubDate>
      <guid>https://www.lonesomecrowdedweb.com/blog/four-in-a-row-boardgameio/</guid>
      <description>&lt;p&gt;Google recently released a &amp;ldquo;not an official Google product&amp;rdquo; framework called &lt;a href=&#34;https://github.com/google/boardgame.io&#34;&gt;boardgame.io&lt;/a&gt;. To quote the documentation:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The goal of this framework is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write any networking or backend code.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
